A group of children playing a board game with miniature figurines, with one boy smiling and engaging with the game, while other children look on.

Adventure rules here

Spark your child’s imagination, build their social skills, and help them develop more confidence by enrolling them in a KINHALL after-school program. As part of a small group, your child will practice turn-based interactions, collective problem solving and decision-making, and play an active role in telling a story all their own. All without a screen or device!

No experience required. Everything provided.

After-school tabletop roleplaying programs for young people aged 9–12

More than a game

Around a table, players create characters, explore imaginary worlds and decide together what happens next. Along the way, they're imagining, communicating, solving problems, making decisions and working as a group. And, importantly, having a great time doing it.

Imagination

Create new worlds.

Outline of a human head with a geometric shape in place of the brain, on a black background

Communication

Share ideas and listen.

Icon of two people in a meeting or conversation, one speaking with a speech bubble

Problem-solving

Find creative solutions.

Illustration of two human heads facing opposite directions with a lightbulb and upward arrow between them, symbolizing ideas or thinking.

Collaboration

Work together.

Four hands stacked together in a sign of unity or teamwork.

Confidence

Make choices & speak up.

A yellow illustration of a brain with lightning bolts and sparkles surrounding it.

Belonging

Have a place in the story.

Icon of a globe with three people in front of it, representing global community or teamwork.
Four children playing a tabletop role-playing game with miniature figures and dice, smiling and engaging in the game.

It’s all about imagining, not winning.

Tabletop roleplaying is collaborative storytelling.

A facilitator describes the world and what's happening. Each player controls a character and decides what they want to do.

Explore the cave? Talk to the dragon? Search for clues? Try something nobody else has thought of?

Sometimes dice determine what happens next. There isn't one correct answer — and there isn't one winner.

The players create the story together.

Built for beginners

You don't need to know the rules. Neither does your child.

KINHALL programs are designed to make starting easy.

No books to read. No characters to create beforehand. No dice or equipment to buy.

We provide everything and teach the game as we play.

Participants just need to bring curiosity.

Not just for gamers

Tabletop roleplaying is something everyone can get into. Yes, even you.

Some kids love fantasy and games. Others love books, puzzles, drawing, acting, strategy, inventing characters or making people laugh. Some are the first to speak. Others prefer to listen and think before offering an idea.

There's no single way to be good at tabletop roleplaying.

The table is better with all kinds of people around it.


Find Your Adventure

KINHALL runs small-group after-school programs at participating schools around Melbourne. Click below to find your program.